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Subject: Mike's Clouds tutorial
Date: Tue, 31 May 1994 11:24:46 -0700 (PDT)
From: Mike McCool <mikemcoo@efn.org>

This is an excerpt from Mike Halverson's longer tutorial.  
(And btw, I said it was a brushmapped cloud pic.  Turns out it's easier 
still: it's a texture map).

 Ground as Clouds
 
Set the texture's filter values to whites and blacks (doesn't really matter
[NOTE:  the texture referred to is FilNoiz2 in the 2.9 textures]
which ones you set to what), mess with the noise parameters to try and get 
the shapes you want, and set the scaling parameters to something big and 
more equivalent than the defaults (maybe 200x200x200).  Put the textured
ground up in the sky and tweek the numbers until it looks like what you 
want.  This won't give you cumulo nimbus type clouds, but will do a light
whispy, hazy, overcast look. (to do smoke, copy the cloud-plane, and paste
the copy a little below (underneath) the cloud-plane.  Now change the color
of the lower plane to a gray and you got smoke).


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