Subject: Mike's Clouds tutorial Date: Tue, 31 May 1994 11:24:46 -0700 (PDT) From: Mike McCool <mikemcoo@efn.org> This is an excerpt from Mike Halverson's longer tutorial. (And btw, I said it was a brushmapped cloud pic. Turns out it's easier still: it's a texture map). Ground as Clouds Set the texture's filter values to whites and blacks (doesn't really matter [NOTE: the texture referred to is FilNoiz2 in the 2.9 textures] which ones you set to what), mess with the noise parameters to try and get the shapes you want, and set the scaling parameters to something big and more equivalent than the defaults (maybe 200x200x200). Put the textured ground up in the sky and tweek the numbers until it looks like what you want. This won't give you cumulo nimbus type clouds, but will do a light whispy, hazy, overcast look. (to do smoke, copy the cloud-plane, and paste the copy a little below (underneath) the cloud-plane. Now change the color of the lower plane to a gray and you got smoke). -=> RETURN TO CONTENTS!<=-